- SONIC 3 HD SUPER SONIC SPRITES HOW TO
- SONIC 3 HD SUPER SONIC SPRITES MOD
- SONIC 3 HD SUPER SONIC SPRITES CODE
- SONIC 3 HD SUPER SONIC SPRITES ZIP
Rename Sonic1.gif to something else and rename Sonic1 (AltIdle).gif to Sonic1.gif. Other new features are the ability to collect Super Emeralds, unlocking new Hyper forms for Sonic and Knuckles and a Super form for Tails, improved save.
SONIC 3 HD SUPER SONIC SPRITES HOW TO
How to swap sonic 1gif to something else? These early shield graphics are traced from the original Sonic 3 sprites, but with colors changed and more detail added. Where are the early graphics for sonic 3?Įarly graphics for the elemental shields and the insta-shield can be found in Sprites/Global/ShieldsOld.gif. It's obvious that both sprites are the same thing, but the intact sprite are supposed to be used until the player hit it, which then it would used the busted sprite. This is an intact version of those blue missiles that the player has to launch at Heavy Gunner. Leftover sprites from the Taxman remake of Sonic 2. Are there any leftover sprites from sonic 2?
SONIC 3 HD SUPER SONIC SPRITES MOD
This mod is meant to fix that, as it uses new S3 Tails sprites that have been made by LeanTM to fix the consistency problem.
SONIC 3 HD SUPER SONIC SPRITES CODE
Next, open up the game's main code file, "sonic3k.Frequently Asked Questions Are there new tails sprites for sonic 2?Īdmit it: we're all tired of seeing the same old Tails that was lazily recolored from Sonic 2, and then for some reason given tiny tails for some of his new sprites.
SONIC 3 HD SUPER SONIC SPRITES ZIP
Extract these files from the zip and place them into the same folder of Sonic's sprites in your disassembly (Which is General\Sprites\Sonic). First download these Super Sonic mappings and DPLCs that I customized right here. While it's not necessary to separate the tiles, but the mappings and DPLCs should be in different files from each other to reduce the annoyance of dealing with compiling errors when you modify Sonic's sprites.īut worry not! I have composed and simple mini-guide right here to fix this issue. The data of Super Sonic's sprites in both mappings and DPLCs aren't stored in an user-friendly way in those files. You guys are forgetting one important thing.before you modify Sonic 3 Sonic's sprites to Sonic 1's, Sonic's normal sprites and his super sprites should be separated, since the Super Sonic sprites are embedded in the same files of tiles, mappings, and DPLC's of Sonic's regular sprites. Let's take the skidding animation from Sonic 1. However, I thought I'd give a basic run through of the format.
This is the same for the DPLCs.Īnimation - Similar to tiles, they don't need to be converted. Anyways, what you'll want to do is load the file from Sonic 1 in the Sonic 1 format, and then save to the Sonic 3 file in the Sonic 3 format. I'm not going to in depth with how to use Flex 2, but I'm sure searching around will give some results.
Mappings - This will require Flex 2, at least with what I'm doing. Meaning each pixel is represented with a value from 0 to $F (Which is why each palette line has 16 colors.) To put it simply, just copy and paste Sonic's tiles over. Tiles - These don't require any sort of conversion, Sonic 1 and Sonic 3 both use uncompressed tiles. Hd Fied Sonic Sprites Wip 2 By Alex13art On Deviantart. Click Images to Large View Pin By Mv Code Club On 2d Sprites Pinterest Sprites. Pin By Mv Code Club On 2d Sprites Pinterest Sprites. I'll go through each step (Other than importing new frames) Click Images to Large View Ssf2 Sonic Hd Sprites Mod Sprite Sheet By Facundogomez. As for actually putting this in the game, it's quite simple. Hopefully combining Sonic 1, Sonic CD and Socan get you at least somewhere. To get close to the required animations, grabbing frames from all sorts of sources would be needed. Now approaching this in a civil manner: The primary issue with this goal is that Sonic 3 has far more animations than Sonic 1. I must I've just glomped together the concepts of porting, Sonic 1, sprites and Sonic 3 into the most basic and over-asked question of "How do I port Sonic's sprites from Sonic 3 into Sonic 1" and looking back on it, I was far more blunt with my redirection. Apologies, I hadn't properly read the title.